The roots of the games are as deep in time as the history of mankind. In ancient Greece the game was an integral part of both childhood and everyday life of the adults. The ancient philosophers were well aware of the importance of the game in shaping character, morals and physical skills of the individual. Plato said that the game a toddler plays is the profession is destined to follow. Thus, it not only contributes to learning, but highlights a child’s inclinations, talents and desires.
The role of the games in learning
We can say that the contribution of the game in learning is perhaps more important, even than the contribution of books.
As the great Einstein has said, «Play is a superior form of learning.»
From the youngest to the oldest, educational games are implemented and of course transmit knowledge to children, teach and create feelings of joy and happiness. Through them, children express ideas, acquire skills, set new goals, are motivated and cultivate their creativity.
The relationship between games and development of social skills
Studies show that through games children acquire communication skills, learn how to control themselves, recognize emotions, learn to work in a team and deal with problems that may arise during the game, learn to cooperate and finally discuss and communicate their needs to others.
The power of digital games
Digital game-supported learning is a modern trend in the educational process.
Digital games offer the opportunity to engage in authentic activities and in a specific context, presenting realistic situations to deal with, which cover a wide range of subject areas, and promote research and exploratory learning processes.
Games, in all their forms, have always been used as tools of educating and socializing children. Digital Games today are considered one of the most exciting future prospects for use in education. The user benefits from digital games as they offer the ability to repeat, and practice. Games adapt to the needs of the user. Digital games are proving to be more attractive and effective for young users.
The job coach – the key person
The role of the job coach is to guide, train and support the candidate to find the job of his or her dreams.
It should be a source of inspiration and mobilize the candidate while keeping his interest alive. Mainly he has to adapt the tools and interventions to the needs of the candidate employee and the needs of the labor market.
In this endeavor he could not ignore the transition to the digital era.
He therefore needs the appropriate modern tools to continue to do his job effectively and to prepare the prospective employee properly to meet the modern demands of the labor market.
Work@ble, a modern escape room, aspires to give a new dimension to the relationship between a job coach and a candidate.
Through the game the candidate will discover his dreams, desires, strengths and weaknesses and will work to acquire the skills needed to achieve his goals.
At the same time, by playing, everyone will improve their digital skills through the use of digital games.
We look forward to playing with the candidates.
And do not forget:
People do not stop playing because they get older. They grow old because they stop playing.
Oliver W. Holmes, 1809-1894, American author.